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Bindings

Bindings are the bridge between the host application and modder scripts. The manifest schema defines how bindings are declared. This document covers the runtime conventions that govern how bindings behave: error handling, versioning, and the mapping from manifest declarations to generated TypeScript types.

When a binding function throws an error inside the host application, the runtime must:

  1. Catch the error before it propagates to the script
  2. Wrap it in a BindingError with:
    • The original error message
    • The binding name (e.g., "player.setHealth")
    • No stack trace from the host (this would leak implementation details outside the sandbox)
  3. Throw the BindingError into the script context so the modder can catch and handle it

Example from the modder’s perspective:

try {
player.setHealth(-1);
} catch (e) {
// e.name === "BindingError"
// e.message === "player.setHealth: health value must be non-negative"
// e.binding === "player.setHealth"
log(e.message);
}

Modders can wrap binding calls in try/catch. Uncaught errors from bindings terminate the script with the error message logged to the host’s mod console.

The runtime provides these error types to scripts:

ErrorWhen Thrown
BindingErrorA binding function failed during execution
CapabilityDeniedErrorA gated function was called without the required capability
TypeErrorArguments don’t match the binding’s declared parameter types
ImportDeniedErrorA module-format mod entry attempted to import any specifier (rejected at link time; carries .specifier)
CommonJSDetectedErrorA mod entry contained require(), module.exports, or exports.x artifacts (rejected at load time; carries .artifact)

Runtimes may add additional error types, but these must be present. ImportDeniedError and CommonJSDetectedError are load-time errors raised by the mod loader; see Modules.

Runtimes should validate argument types before invoking the host binding. If a binding declares params: [{ "name": "value", "type": "number" }] and the modder passes a string, the runtime should throw a TypeError without calling the host function. This prevents unexpected values from reaching the host and provides clear feedback to the modder.

Type validation is recommended but not strictly required — some runtimes may defer to the host’s own type checking for performance reasons.

The manifest’s version field tracks the scripting API version using semver:

  • Patch (1.0.x): Bug fixes in binding behavior. No signature changes.
  • Minor (1.x.0): New bindings added. Existing bindings unchanged.
  • Major (x.0.0): Breaking changes to existing binding signatures or behavior.

Bindings can be marked deprecated in the manifest:

{
"getHP": {
"description": "Returns the player's health.",
"returns": "number",
"deprecated": "Use player.getHealth() instead."
}
}

Runtimes should:

  • Log a deprecation warning the first time a deprecated binding is called
  • Continue to execute the binding normally (deprecation is not removal)
  • Include the migration message in the warning

When a manifest’s major version increments, scripts written for the previous major version may break. Host applications should document breaking changes and consider supporting a compatibility mode during the transition.

The xript spec version (e.g., "0.1") is separate from the manifest API version. A new spec version does not require a new API version — they track different things.

The typegen tool generates TypeScript definitions from the manifest. These are the mapping rules:

Manifest TypeTypeScript Type
"string"string
"number"number
"boolean"boolean
"void"void
"null"null
Manifest ExpressionTypeScript Type
"string[]"string[]
{ "array": "Position" }Position[]
{ "union": ["string", "number"] }string | number
{ "map": "number" }Record<string, number>
{ "optional": "string" }string | undefined

Object types become interfaces:

{
"Position": {
"description": "A 2D position.",
"fields": {
"x": { "type": "number", "description": "Horizontal position." },
"y": { "type": "number", "description": "Vertical position." }
}
}
}

Generates:

/** A 2D position. */
interface Position {
/** Horizontal position. */
x: number;
/** Vertical position. */
y: number;
}

Enum types become string literal unions:

{
"Direction": {
"description": "A cardinal direction.",
"values": ["north", "south", "east", "west"]
}
}

Generates:

/** A cardinal direction. */
type Direction = "north" | "south" | "east" | "west";

Object-type fields carry optional default and inline enum metadata. Both are codegen and documentation hints — no runtime reads them.

Field shapeTypeScript
{ "type": "string", "optional": true }string | undefined (prop?: string)
{ "type": "string", "default": "x" }string (non-optional — default implies a value is always present)
{ "type": "string", "enum": ["posix", "hybrid", "native"] }"posix" | "hybrid" | "native"
{ "type": "PathStyle" } (named values enum)"posix" | "hybrid" | "native" (identical to inline enum)

A default-present field is non-optional in the emitted interface; an optional: true field with no default is T | undefined. Inline enum and a referenced named-enum type definition generate identical literal unions.

Alongside each object type interface, typegen emits a companion <TypeName>Accessor interface with typed get/set per field, applying the same default-implies-required and enum-implies-union rules. The accessor is pure typing; xript backs no store.

Function bindings generate typed function declarations with JSDoc:

{
"setHealth": {
"description": "Sets the player's health.",
"params": [
{ "name": "value", "type": "number", "description": "The new health value." }
],
"capability": "modify-player"
}
}

Generates:

/**
* Sets the player's health.
* @remarks Requires capability: `modify-player`
* @param value - The new health value.
*/
declare function setHealth(value: number): void;

Namespace bindings generate typed namespace declarations:

/** Player functions. */
declare namespace player {
/** Returns the player's health. */
function getHealth(): number;
/**
* Sets the player's health.
* @remarks Requires capability: `modify-player`
*/
function setHealth(value: number): void;
}

Namespaces may nest to arbitrary depth via members — a namespace member whose value is itself a namespace:

{
"bindings": {
"app": {
"description": "Host root namespace.",
"members": {
"widget": {
"description": "Widget operations.",
"members": {
"list": { "description": "Lists widgets." }
}
}
}
}
}
}

This exposes app.widget.list() to scripts. Capability gating lives on leaf functions only; intermediate namespace nodes carry no capability and are plain frozen objects. The runtime deep-freezes the namespace from its root. The nested members form is canonical — the dotted-key form ("app.widget" as a top-level binding key) is not used.

Bindings with "async": true wrap their return type in Promise:

/** Reads a value from storage. */
declare function get(key: string): Promise<string | undefined>;

Parameters with a default value or "required": false become optional:

declare function greet(name: string, excited?: boolean): string;

An enum type’s values (or a field’s inline enum) can set "open": true to mean “these known values, plus any other string.” typegen appends | (string & {}) so the known values still autocomplete while any string type-checks:

{
"LogLevel": {
"description": "A log severity.",
"values": ["debug", "info", "warn", "error"],
"open": true
}
}

Generates:

/** A log severity. */
type LogLevel = "debug" | "info" | "warn" | "error" | (string & {});

docgen marks an open type as extensible in the generated documentation.

Binding function names should follow JavaScript conventions:

  • camelCase (getHealth, setPlayerName)
  • Verb-first for actions (addItem, removeEnemy, setHealth)
  • Adjective or noun for getters (isAlive, currentLevel, getHealth)

Namespace names should be lowercase nouns or noun phrases:

  • player, world, inventory, data
  • Not verbs (modify, handle, process)
  • Not plurals unless they represent collections (enemies for a collection manager, but enemy for operations on a single enemy)

Binding names and capability names follow different grammars, and the difference is deliberate:

  • Binding and member names are JavaScript identifiers. A binding is accessed as world.getHealth(...) — a kebab name would parse as subtraction, so the schema places no segment pattern on bindings keys or namespace members keys. camelCase is the convention; underscores are legal.
  • Capability scopes are kebab dotted paths. A capability names a node in a scope tree (fs.addon, modify-player), matched by prefix subsumption — the capabilityRef grammar (^(read:|write:)?[a-z][a-z0-9-]*(\.[a-z][a-z0-9-]*)*$) applies to capability declarations and every capability reference field, never to binding names.

A gated binding therefore routinely pairs the two: the member exportReport (identifier) gates on the capability reports.export-report (kebab scope). Tooling that applies the capability grammar to binding names is over-reaching; the validator, score, and lint constrain only the capability side.