Binding Conventions
Bindings are the bridge between the host application and extender scripts. The manifest schema defines how bindings are declared. This document covers the runtime conventions that govern how bindings behave: error handling, versioning, and the mapping from manifest declarations to generated TypeScript types.
Error Handling
Section titled “Error Handling”Host-Side Errors
Section titled “Host-Side Errors”When a binding function throws an error inside the host application, the runtime must:
- Catch the error before it propagates to the script
- Wrap it in a
BindingErrorwith:- The original error message
- The binding name (e.g.,
"player.setHealth") - No stack trace from the host (this would leak implementation details)
- Throw the
BindingErrorinto the script context so the extender can catch and handle it
Example from the extender’s perspective:
try { player.setHealth(-1);} catch (e) { // e.name === "BindingError" // e.message === "player.setHealth: health value must be non-negative" // e.binding === "player.setHealth" log(e.message);}Script-Side Error Handling
Section titled “Script-Side Error Handling”Extenders can wrap binding calls in try/catch. Uncaught errors from bindings terminate the script with the error message logged to the host’s mod console.
Error Types
Section titled “Error Types”The runtime provides these error types to scripts:
| Error | When Thrown |
|---|---|
BindingError | A binding function failed during execution |
CapabilityDeniedError | A gated function was called without the required capability |
TypeError | Arguments don’t match the binding’s declared parameter types |
Runtimes may add additional error types, but these three must be present.
Type Validation
Section titled “Type Validation”Runtimes should validate argument types before invoking the host binding. If a binding declares params: [{ "name": "value", "type": "number" }] and the extender passes a string, the runtime should throw a TypeError without calling the host function. This prevents unexpected values from reaching the host and provides clear feedback to the extender.
Type validation is recommended but not strictly required. Some runtimes may defer to the host’s own type checking for performance reasons.
Versioning
Section titled “Versioning”API Versioning Through the Manifest
Section titled “API Versioning Through the Manifest”The manifest’s version field tracks the scripting API version using semver:
- Patch (1.0.x): Bug fixes in binding behavior. No signature changes.
- Minor (1.x.0): New bindings added. Existing bindings unchanged.
- Major (x.0.0): Breaking changes to existing binding signatures or behavior.
Deprecation
Section titled “Deprecation”Bindings can be marked deprecated in the manifest:
{ "getHP": { "description": "Returns the player's health.", "returns": "number", "deprecated": "Use player.getHealth() instead." }}Runtimes should:
- Log a deprecation warning the first time a deprecated binding is called
- Continue to execute the binding normally (deprecation is not removal)
- Include the migration message in the warning
Backward Compatibility
Section titled “Backward Compatibility”When a manifest’s major version increments, scripts written for the previous major version may break. Host applications should document breaking changes and consider supporting a compatibility mode during the transition.
The xript spec version (e.g., "0.1") is separate from the manifest API version. A new spec version does not require a new API version: they track different things.
Manifest-to-TypeScript Mapping
Section titled “Manifest-to-TypeScript Mapping”The typegen tool generates TypeScript definitions from the manifest. These are the mapping rules:
Primitive Types
Section titled “Primitive Types”| Manifest Type | TypeScript Type |
|---|---|
"string" | string |
"number" | number |
"boolean" | boolean |
"void" | void |
"null" | null |
Complex Types
Section titled “Complex Types”| Manifest Expression | TypeScript Type |
|---|---|
"string[]" | string[] |
{ "array": "Position" } | Position[] |
{ "union": ["string", "number"] } | string | number |
{ "map": "number" } | Record<string, number> |
{ "optional": "string" } | string | undefined |
Custom Types
Section titled “Custom Types”Object types become interfaces:
{ "Position": { "description": "A 2D position.", "fields": { "x": { "type": "number", "description": "Horizontal position." }, "y": { "type": "number", "description": "Vertical position." } } }}Generates:
/** A 2D position. */interface Position { /** Horizontal position. */ x: number; /** Vertical position. */ y: number;}Enum types become string literal unions:
{ "Direction": { "description": "A cardinal direction.", "values": ["north", "south", "east", "west"] }}Generates:
/** A cardinal direction. */type Direction = "north" | "south" | "east" | "west";Function Bindings
Section titled “Function Bindings”Function bindings generate typed function declarations with JSDoc:
{ "setHealth": { "description": "Sets the player's health.", "params": [ { "name": "value", "type": "number", "description": "The new health value." } ], "capability": "modify-player" }}Generates:
/** * Sets the player's health. * @remarks Requires capability: `modify-player` * @param value - The new health value. */declare function setHealth(value: number): void;Namespace Bindings
Section titled “Namespace Bindings”Namespace bindings generate typed namespace declarations:
/** Player functions. */declare namespace player { /** Returns the player's health. */ function getHealth(): number;
/** * Sets the player's health. * @remarks Requires capability: `modify-player` */ function setHealth(value: number): void;}Async Bindings
Section titled “Async Bindings”Bindings with "async": true wrap their return type in Promise:
/** Reads a value from storage. */declare function get(key: string): Promise<string | undefined>;Optional Parameters
Section titled “Optional Parameters”Parameters with a default value or "required": false become optional:
declare function greet(name: string, excited?: boolean): string;Naming Conventions
Section titled “Naming Conventions”Function Names
Section titled “Function Names”Binding function names should follow JavaScript conventions:
- camelCase (
getHealth,setPlayerName) - Verb-first for actions (
addItem,removeEnemy,setHealth) - Adjective or noun for getters (
isAlive,currentLevel,getHealth)
Namespace Names
Section titled “Namespace Names”Namespace names should be lowercase nouns or noun phrases:
player,world,inventory,data- Not verbs (
modify,handle,process) - Not plurals unless they represent collections (
enemiesfor a collection manager, butenemyfor operations on a single enemy)